The Kingdom of Nellerdan

*Racial Breakdown*: 90% Mountain Dwarves, 6% human, 4% other.
*Population*: 50,000+/-
*Major Industries*: Weapon smithing, mining, technology, construction, some agriculture
*Military*: Large land forces, Standing Archers and Cavalry, no navy, some use of magic
*Government*: Monarchy
*Current Ruler*: Great Thane Valak Belstein
*Capital*: Nellerdan
*Major Strongholds*: Claradar and Dolgerhan


Nellerdan was established just before Claradar was abandoned at the end of the Goblin War. It is said the city was built from the “heart” out. The heart is a large natural cavern which houses those who flocked to the safe haven from the war. The city grew rapidly and was several years later the site of a massive cave-in due to an earthquake. Many families were lost under the rubble. The dwarves mourned their losses and pushed forward and deeper making great advances in their architectural technology to prevent such a disaster from happening again. The People's Heart Temple was created within the natural cavern which is the starting place of what is now the capital of Gerdain.


All the Major cities in Dwarven Society are run by large dwarven families called Strongholds. The current ruling Stronghold in Nellerdan is Great Thane Valak Belstein’s, also known as Emperor Belstein. There are seven other Strongholds, but none are currently strong enough to usurp Balstein’s hold on the Empire. The weaker strongholds make up the Emperor's council and handle day-to-day rulings for guilds, criminal trials, and agriculture. They also manage relations between Dolgerhan and other smaller dwarven communities. The Emperor looks after all matters of military operations and foreign policy.

The 7 council Strongholds are as follows in order of greatest power to weakest:

  • Gwar
  • Fitzgun
  • Vivanbrutz
  • Von Dalan
  • Lindsheild
  • VanJorgus
  • Sisus


Nellerdan has kept the separation from church and state the same as Gerdain and Dolgerhan, but, unlike the other cities, has but one temple. The “Die Merchen Das Herz,” or The People's Heart Temple, was created after the Great Quake that claimed many Dwarven lives. The ashes of the recovered dead were placed in a giant stone urn at the center of the temple as a reminder of the earth’s powers to shape the lives of those who dwell within her womb. The temple is home to each of the Gods of Light, Balance, and some more obscure dwarven earthen deities. It also houses grand funeral halls and smaller marriage chambers.

Societal Views

The social structure in Nellerdan is strategically designed. The city grew from the center outwards in a series of concentric rings. The Emperor, Imperium, and majority of civilians are located in the rings closest to the center. Further out are the Smithies, then the Military, and on the farthest rings of the city are the Mines. Farmers and growers tend to stay closer to the surface, as this allows them easier access to the surface for grazing animals and growing crops which require light. The lowest levels of the city are occupied by more mines, as well as prisons and more aspects of the military.

A moderate human population makes their home in Nellerdan, but interracial marriages are less common here than in Dolgerhan. The humans are welcomed and accepted as long as they show a strong ability in their field, a willingness to learn, and the Dwarves' passion for work. “If you are willing to learn, a Dwarf is always willing to teach,” or so the saying goes when it comes to humans.

Males and females are on equal footing in Dwarf society, although their roles are often separate and distinct from one another. Both are treated fairly by the people and laws. Males tend more toward business and war. Females tend more toward the family. However, Dwarven females are considered militant, shrewd, business-minded and organized by most other races.

Dwarf marriages are monogamous relationships between a male and a female. They believe that marriage is eternal and transcends even death. Only by the dying breath of the spouse can permission be granted to remarry, though more times than not, the spouse will choose to honor the deceased spouse by not remarrying.

Dwarf households consist of only the core family. Families are usually quite large, averaging four children. It's not unheard of having a near full family tree within a few buildings of each other. This is done to promote family values and a sense of loyalty. Very little ceremony surrounds the birth of a dwarf child. Reproduction is seen simply as a basic function of society.

Children are highly prized. Traditionally, fathers care for and raise male children and mothers raise the daughters. This causes a small, but acceptable, gender rift in the society. Both sons and daughters are educated. Discipline is strict compared to other cultures, but fair.

Dwarves bury their dead. It is only natural that dwarves wish to return to the ground after death. Dwarves believe that they and the land are eternally intertwined. Dwarves believe they are formed of rock, and upon death they return to the rock.


Major exports include weapons, armor and heavy minerals and ore.

Major imports include textiles, fruits, and lumber.

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