Necromancy is the term used to describe magic which forces a spirit back into a corpse and reanimates it as Undead. Although necromancy is not considered Dark Magic by default, some Dark Magic spells are necromantic. In other words, the source of all necromancy is not the Gods of Darkness.

Since the dawn of magical studies it has been debated whether necromancy is inherently negative or if it is simply a tool, the moral ramifications of its use being dependent on how it is used. Almost every civilization outlaws its practice, or at least requires a license. Necromancy is likely considered the most evil of all forms of magic.

The generally accepted (yet unproven) theory is that the use of necromancy negatively impacts the world around us, and even poisons or corrupts the fabric of existence itself. Directly opposed by Healing Magic, and at times Nature Magic, there does appear to be some evidence that the use of necromancy pollutes the area it is cast in. This pollution takes the form of dark energies, a mysterious shadow which attracts lesser undead.

Two types of undead can be created via necromancy, lesser and greater undead. Lesser undead are typically mindless automatons, zombies, skeletal warriors, ghouls, etc., which follow the direct instruction by their creator and barely think for themselves. It is unsure whether the spirit which powers these creatures is the original spirit which inhabited the body used in the undead transformation, or whether it is a random spirit plucked from the void of final death. Greater undead (such as death knights, liches, vampires, etc.) retain the memories belonging to the corpse which is used, implying that the spirit is the original inhabitant. (Or implying that memory is tied to the body itself.).

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