Maub Dib

The Maub'Dib Empire

Racial Breakdown: 100% Avian
Major Industries: Unknown
Military: Unknown
Government: Monarchy
Current Ruler: Empress Diellza Th'rill
Population : Unknown
Capital City: Unknown

Homeland to the Avian race, Maub'Dib is located high in the peaks of the Eastern mountain range. The Avian treat the peaks like a collection of islands, looking with disdain at the lands further down. Although extremely isolationist, hostile, proud, and xenophobic by nature, Maub'Dib has forged allegiances with Jormunger and Gerdain.

The Societies/Peaks Of The Avian Race

These are the Known Societies, the introverted nature of the race has not allowed for all the peaks to be identified as of yet.

Ascension - The seat of political power. Nobility and those who would treat with the outside world.
Bevy - Those who study the ways/Gods of Balance.
Brace - Those who study the ways of Necromancy.
Bury -
Cast -
Chain - Those who study the ways of Nature.
Charm -
Chattering - Those who study the ways other Races.
Clamor -
Clutch - Those who study the ways of Healing.
Colony -
Company -
Congregation - Astrologists and Seers.
Conspiracy - Those who study the Elemental power of Fire.
Convocation - those who master the ways of Weapon Smithing.
Cote -
Cover -
Covey - Those who master the ways of Armor Smithing.
Crèche -
Deceit -
Descent - Those who study the ways of Alchemy.
Dissimulation -
Dole - Masters of Blood Magic.
Dule -
Exaltation - The training peak for those who become the Royal Guard.
Fall - Those who study History and keep designs and records.
Flush - Those who study the ways/Gods of Darkness.
Gaggle -
Hedge -
Host - Artists of Wines and Brews.
Huddle -
Kettle -
Lamentation - Those who study the ways of Psionics.
Murder - Those who study the Elemental Power of Water.
Murmuration -
Muster -
Nide - Those who study the ways of Assasins.
Ostentation -
Parcel - Those who study the ways of Protections.
Parliament - Those who study the Elemental Power of Air
Piteousness -
Pitying -
Raft -
Rafter -
Scold - Those who are Masters of Enchantment.
Sedge -
Sord - Those who Study the ways/Gods of Light.
Spring - Those who build homes and study masonry.
Storytelling -
Tidings -
Unkindness -
Wake - Those who study the Elemental Power of Earth.
Walk -
Watch - Those who maintain the bridges and walkways.
Wisp -

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